Adventure, wanderlust, that urge to see what’s over the next hill. These are some of the defining characteristics of halflings. Naturally curious, always upbeat, and fearless no matter the danger, the halflings of Driscol are a nomadic people with no settlements of their own. Instead, they travel in small caravans, with houses on wheels or small houseboats as their
homes. They travel the roads and rivers of Driscol, buying and selling when they happen to
wander across a village.
Halflings never really have anywhere they are going, other than forward. This makes them unreliable as merchants, but always an exciting event when they come to town. Since they
have nowhere to be, though, it is not uncommon to see halflings leave a town in the morning only to come back through the gates at dusk, chatting away with travelers they met and falling in with them. A common saying among the halflings is “You can never get lost if you don’t have a destination,” and many have learned the futility of arguing this kind of logic.
No Halfling has ever met a stranger, and they generally get along with everyone, seeing
the best in all the races. Humans they see as funny because one minute they’re worried about everything and the next, they give in to spontaneity, making the halflings wonder why they were ever serious in the first place. The elves they share an appreciation of music and the arts with, but find them a bit stuffy. Gnomes are fellow pranksters and quick witted, keeping the halflings engaged in silly debates. Dwarves are seen as a challenge, and the greatest dare for a young Halfling to hurl at a friend is “I bet you can’t make a dwarf smile!”